Super-resolution algorithm running on PSP through Nanodesktop 0.3.8

March 31, 2009

Pegasus2000, the dev behind the Nanodesktop SDK, has some good news for Sony PSP owners. According to his post on the QJ.NET PSP Development forum, they've managed to run a super-resolution algorithm using the latest Nanodesktop.

Super-resolution techniques enhance the resolution of an imaging system, meaning you get to see more detail in a given image. Or at least that's how I understand it. So there's no confusion, read pegasus2000's post below. You can also check out a video showing the algorithm in action. Pegasus2000 recommends watching the vid in HQ mode.

Super-resolution (SR) are techniques that in some way enhance the resolution of an imaging system.


Michael Smith at Carlenton University has created a C implementation of the superresolution algorithm (his program executes demosaicing too).


Visilab Reseach Center has been able to run the Smith's algorithm on a embedded processor (Sony PSP), thank to the features of Nanodesktop 0.3.8.


As you can see, a detail of an image (size 135x111 pixels) has been enlarged in the output image (2x superresolution factor).


But, in the 270x222 pixel image, there are MORE details (see the faces of the children: in the input images, you see the pixel effect; in output image you cannot).




Visit: QJ.NET PSP Development forum



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Looking for a video game career? Insomniac Games is dreamland, and they’re hiring

March 31, 2009

Ever wondered what it's like to work at a gaming studio much like Insomniac Games? Imagine: beef jerky, masseurs, a free cruise for your time off? (Oh, and getting to play Resistance and Ratchet & Clank games waaaay ahead of everyone else, of course!)

Insomniac Games came out with some rather hilarious videos publicizing what it's like to work in their studio. The best part about it is this: they're really hiring!

See if you can recognize the guy at the very end of the last clip - it's Ted Price!









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Rumor: Holy Invasion of Privacy, Badman! is localized Yuusha no Kuse ni Namaikida?

March 31, 2009

Yuusha no Kuse ni Namaikdia - Image 1Last week, SCE filed a trademark for "Holy Invasion of Privacy, Badman" but no one seemed to know what the hell it was for. Is it a game for the PS3 or PSP? Maybe it's a new advertising campaign? Well, I'm sure some of you are racking your brains for what it could possibly be, but here's one which sounds pretty legit.

According to "an informed tipster" of Kotaku's, it's actually a game - one for the PSP. As they say, Holy Invasion of Privacy, Badman is going to be the localization of none other than Japan's Yuusha no Kuse ni Namaikida!

We hardly ever got to report on it, but our coverage on it is there deep in the bowels of QJ history. The game's pretty popular in Japan so much so that it's already gotten a sequel (Namaikida or2). Heck, I've always been personally curious to try it out too.

For those who aren't familiar with the game, it's presented with some of those amusing over-sized pixels much like in Yuusha 30. In Namaikida, you control an evil overlord who only wants to build and protect his secret hideout. You have to populate your dungeon with dragons, death traps, and other manner of vile things.

Once that's done, droves of baddies goodies? start swarming in, and you better hope your lair holds out against the knights in shining armor. As you might assume, yes, part of the game involves some tower defense mechanics, but that's just the least of it.

Given that this English trademark of "Holy Invasion of Privacy, Badman" fits the description of the Japanese game, this rumor could be right on the money!



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FFVII Ultimania to get revised edition alongside FF7ACC

March 31, 2009

FF7 Ultimania - Image 1Studio Bent Stuff, the guys in Japan responsible for the FF Ultimania guides, is taking advantage of the upcoming release of FF7: Advent Children Complete. The FFVII 10th Anniversary Ultimania, which was more recently released side-by-side with Crisis Core: FF7, is getting an update.

The Revised Edition of the guide will now include to have:
  • new info that Square Enix has made known about the FF7 universe since the previous release of the guide in 2007 (as the Crisis Core companion)
  • an interview with Takahiro Sakurai, the voice actor behind Cloud Strife
  • new official artworks
We're not sure if this Revised Edition will be printed in 77,777 copies (like what happened when the previous Crisis Core: FF7 edition), or if they will be bundled with some copies of the FF7ACC Blu-ray. What we do know is that Amazon Japan already has pre-orders, with the guides to be released the same time as the FF7ACC Blu-ray on April 16.

Most otakus (especially FF fans) will know that the Ultimania guides serve as a one-stop shop source of info for a game or series. In this case, ithe FF7 Ultimania has everything you needed to know about the FF7 universe, from the original FF7 game,  to Dirge, to Crisis Core, and of course Advent Children.



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Persona video: forming and saving battle formations

March 31, 2009

Time for a bit of retro fun. A new video is out for the PSP remake of Persona, showing how you can arrange and save your battle formations for enemy encounters. Useful for the strategically inclined, which you'd have to be for this game.



Saving different formations will be useful for different situations. Wish I had these back when I was playing the original FF Tactics release on the PS One. There's also new music available for on the Persona website as well. You can visit it after the source link.



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